

The dialogue, presentation and visual style make it a very pleasant jaunt with Mystery Inc. That's not to say that this is a bad game. Using items is also a bit clumsy too, but it's not like it's a fast-paced game.īeyond this, I found the puzzles to be fairly basic and the story - of which there are two of them - to be about as simple as the show.

The recommended verb, most often 'Look', will already be selected when hovering over an interactable item, but if you want to do something else, you'll have to navigate towards the list of verbs the long way. Instead, you control Scooby and Shaggy directly with the d-pad and if you want to use the cursor, you press the A button.

The visuals look great for the system it's running on, invoking the classic adventures of the era we all know and love.Īs you might expect, playing it with a joypad is not exactly the best way to play such a game and there's no support for the Sega Mouse. In what is something of a surprise, the Mega Drive / Genesis version of Scooby-Doo Mystery is a traditional point-and-click adventure. The classic doorway visual gag is here in all its glory (right)įunnily enough, when the franchise did go to the 16-bit consoles in 1995 (thanks to Acclaim), neither of them were run-and-jumpers. A missed opportunity and perhaps the worst game in the compilation. This happened so frequently that I barely managed to get past the first level. The problem with this is that a ghost can appear on top of you without warning, instantly taking one of your precious lives. These spirits appear randomly either from the side of the screen or popping up via doors in the background. You play as Scooby-Doo as he wanders through the hallways of a haunted mansion, punching ghosts along the way. What was once a Dragon's Lair style choose-your-own arcade adventure became this generic action platformer. The game was apparently rushed out to market after being changed drastically when a previous prototype proved too ambitious. Released in 1986, Scooby-Doo on the Commodore 64 is more than a little lacklustre even though there appeared to be some promise. Things go a little off from here with Elite Systems taking the franchise over to the microcomputers for the European market. Be careful, these ghosts can easily overwhelm (right)
